I'm an Australian programmer who enjoys working on creative, challenging projects. Now building backend services in the financial markets team of Airwallex.
Unpolished demos, toys, write ups, etc
Made as part of Ludum Dare 54 in 48 hours.
I focused this time on the backend systems, particularly the minion behavior state machine.
As such, there isn't much in the way of gameplay goals or polish, but it was fun to develop.
I was keen to use C++ in a larger project, so made this multiplayer game.
It uses flatbuffers for efficient message encoding, enet for fast/reliable transfer on top of UDP, and Kinc as a nice abstraction over low level graphics libraries.
Made over the weekends of December 2021 to try Android development.
I've let my play store terms agreement lapse so it was unfortunatey removed from the store.