Daniel Blaker

I'm an Australian programmer who enjoys working on creative, challenging projects. Now building backend services in the financial markets team of Airwallex.

Stuff I've built

Personal Projects

ar-card
Augmented Reality Platform
2022
Realmkit
Half vector, half raster design software
2020
Inkplain
Virtual whiteboard recording site
2019
Noterist
Flashcard storage
2018
eRoads
Driving log app
2016
mphx
Haxe library for multiplayer games
2016

Games and Experiments

Scrapbook
Various web experiments and sketches

Unpolished demos, toys, write ups, etc

2023
Towersprawl
Tower management game

Made as part of Ludum Dare 54 in 48 hours.

I focused this time on the backend systems, particularly the minion behavior state machine.

As such, there isn't much in the way of gameplay goals or polish, but it was fun to develop.

2023
Car Game
Multiplayer C++ Car Combat Game

I was keen to use C++ in a larger project, so made this multiplayer game.

It uses flatbuffers for efficient message encoding, enet for fast/reliable transfer on top of UDP, and Kinc as a nice abstraction over low level graphics libraries.

2023
Impulse
Android arcade game

Made over the weekends of December 2021 to try Android development.

I've let my play store terms agreement lapse so it was unfortunatey removed from the store.

2021
Marblesim
Collaborative physics simulator
2021
Orbdig
Explosive mining game
2021
Voxel
Block based 3D engine
2020
Exilium
2D survival game
2017
Spaceworm
Snake game with enemies
2017